Race – All of the Tieflings make great Warlocks. Most Warlocks will be seen spamming Eldritch Blast on enemies throughout the battle. Specialty – Warlocks are super specialist spellcasters that lack the utility of the Wizard, but make up for it with some great unique abilities. RELATED: Baldur's Gate 3: Every Companion, Ranked This makes them wreak havoc on the battlefield using magic however, Wyll (the Warlock in BG3) is more of a Hexblade Warlock. Warlocks, as many fans know, make a pact with a supernatural figure who is typically of the hells-ish persuasion. Darkness and Mirror Image are some of the best defensive spells in Early Access, especially due to all of the ranged enemies present. The guaranteed hits of Magic Missile are great for taking down stubborn foes who keep dodging hits. Spells & Cantrips - Sleep is one of the best spells in Early Access, as it can incapacitate a number of foes for a few rounds, giving the party time to deal with those who passed their saves. The Arcane Ward ability of the Abjurers is more useful in Early Access, especially as enemies like to target the spellcasters. Subclass - The Evoker's Scult Spell ability is great in D&D, but the fact that Baldur's Gate 3 isn't locked to a grid means that it's easier to maneuver spells around allies. Humans and Half-Elves can also pump points into Intelligence.īest Stats – Intelligence, Dexterity, Constitution. Race – High-Elves, Githyanki, Asmodeus Tieflings, and Mephistopheles Tieflings all gain Intelligence bonuses. Specialty – As the primary arcane spellcasters in Early Access, Wizards are the main class for dealing AoE/ranged spells and influencing the minds of enemies. You gain access to lots of spells and can be a bit of a smooth talker when you need to be. The Wizard is a straightforward, magic-focused class that's easy to pick up for beginners. The Hunter is the better choice for melee-focused Rangers, while Beast Master is a great choice for ranged-focused Rangers and groups without a Rogue, as the ability to summon a raven is incredibly useful for sneaking. The Beast Master has access to a selection of summonable monster allies that can be used in battle, while the Hunter gains tons of passive boosts in combat. Subclass - Both subclasses are great for different reasons. Gold dwarves, humans, and Wood Half-elves are also great choices.īest Stats – Dexterity, Wisdom, Constitution. Race – Wood Elves are the best rangers, thanks to their bonus stats. As such, a run and gun approach with bows can be incredibly effective, as it forces the enemy to come to the party while allowing you to bottleneck them in advantageous areas of your own. The reason for this is that lots of battles begin with the enemy in advantageous positions. In Baldur's Gate 3, ranged weapons are far more effective than melee ones. Specialty – They excel at ranged combat and two-weapon fighting. The extra cantrips also come in handy when Long Rests are not as available or possible. But BG3 revamped the class and made ranged weapons very enticing and effective for players. Rangers have acquired a bit of a bad reputation in D&D over the years. Shield Master and Tough are the best choices for one-handed/shield Fighters. The extra movement provided by Jump and Longstrider also makes them good choices.įeats - Defensive Duelist and Dual Wielder are the best choices for two-weapon Fighters. Spells & Cantrips - True Strike is a great buffing spell to use at the start of the battle. The special abilities provided by the Battle Master class are far superior to the spells granted to the Eldritch Knight. Subclass - Like the Arcane Trickster for Rogues, the Eldritch Knight should only be chosen if the party is low on arcane spellcasters. Humans and Half-Elves can also pump points into Strength.īest Stats – Strength, Constitution, Dexterity. Race – Githyanki and Zariel Tieflings gain a Strength bonus. The people who want to play a ranged warrior should go for Ranger instead. They start with Heavy Armor/Shield proficiencies, can heal as a Bonus Action with Second Wind, and have a high base Hit Dice score. Specialty – Fighters are the best melee combatants in Early Access. RELATED: D&D: Things You Didn’t Know About Githyanki
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